
AI characters can be assigned to fight specific generals on the map rather than just entire strongholds, allowing you to use their limited combat prowess effectively. Leveling up no longer pauses the action mid-fight – instead all the stat-boost screens have been pushed to the end of the level by default. Three Hopes has also learned to get out of its own way when it comes to combat more often than its predecessor does. In a way, it’s similar to DOOM 2016’s Glory Kills battles propel you in the right direction and reward you with more of the screen-clearing madness that brings people to this genre in the first place. This is in addition to the returning Awakening Mode and Warrior Specials, and the resulting gameplay is far more flashy than you’d expect.

Hitting stronghold leaders and other unique enemies over and over will knock them down and let you perform a super move that sweeps up fodder enemies and generally strikes a killing blow. Three Hopes pushes you toward named enemies more than ever by expanding on the stun meters found in the last Fire Emblem Warriors.

That’s not to say that nothing has changed when it comes to combat. It almost makes up for the inherently repetitive nature of Warriors-style combat, and it will be great to see Omega Force take what it has learned here and apply it to the Dynasty and Samurai games, which could definitely use some ways of mixing up their gameplay. There are always a few things to do between battles, and upgrades roll out at a good pace, so you’re never overwhelmed by options. Read the full Fire Emblem Warriors reviewīetween upgrading camp facilities and tending to friendships, Three Hopes has a level of progression that many other musou lack.

And while Fire Emblem Warriors makes poor use of the Fire Emblem universe’s story and history, we still get traces of the relationships between the characters that make it memorable. Even when I could barely tell what was going on on the crowded battlefield and my troops were a little too codependent, I enjoyed directing the action and jumping in to be part of the carnage. The malleable quality of Fire Emblem’s weapons-triangle and pairing systems make them a natural fit for the hack n’ slash genre.
